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otarafa: korsan kafe | butarafa: Female Animators: A Playlist |
NSA and GCHQ in World of Warcraft and Second Life
cevap ver
yalanbenim
09/12/13
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"According to the briefing notes, so many different US intelligence agents were conducting operations inside games that a "deconfliction" group was required to ensure they weren't spying on, or interfering with, each other." "One problem the paper's unnamed author and others in the agency faced in making their case – and avoiding suspicion that their goal was merely to play computer games at work without getting fired – was the difficulty of proving terrorists were even thinking about using games to communicate." Read the NSA document: Exploiting Terrorist Use of Games & Virtual Environments @ Let Go, Let Gov Screw Video Games! |
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otarafa: korsan kafe | butarafa: Female Animators: A Playlist |
iletişim - şikayet - kullanıcı sözleşmesi - gizlilik şartları |