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otarafa: stok | butarafa: 1001 Belgesel Film Festivali 2005 |
The Genesis of Virtuality as an Artifact of Technology in the Practice of Art
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Michael Podolak'ın hoşuma gitmiş bir yazısı, ilgiyle ..
To invent new instruments is to invent new spaces. -Marcos Novak The Absence of Myth is the dissolution of veiling, of the impossibility of masking in the face of pure Absence. –Karl S Chu Technology is characterized as the development of functionality through an applied material. As a tool, it reproduces an act with an increase in reliability and form. Technology is often utilized when a desired outcome surpasses the expectations set forth by our own imposed levels of productivity. In a sense, Technology can be seen as an augmentation of our natural abilities, and an active force that implants our desires into the functionality of objects and processes. With the ability to determine the relative amount of repetition, efficiency, and inventiveness contained within our tools, we create both objects and processes to perform acts otherwise seen as impossible. With the advent of the digital computer, we are now engaging in a practice that augments our physical abilities as Mechanism and our conceptualization as Binary Code. When applying this formula to Art practice, we begin to develop an interstitial relationship that includes our body, mind, and cultural affect. As these entities begin to overlap, we see the use of Technology in Art practice influencing how we internalize the projection of our bodies into space. As our technological advancements increasingly serve as stronger models for theoretical inquiry, we continue to engage Art practice as an emergent instrument of Virtuality.[1] The presentations given by (but not entirely specific to the work of), Jordan Crandall, Brian Goldfarb, Adriene Jenik, Lisa Cartwright, and Norman Bryson, flirt with the changing notion of “Body” and its placement within a constantly shifting spatial dynamic. Here, our technological advancements facilitate a growing interest into the fundamental realities that we determine may exist within the growing spheres of Biology, Phenomenology, and Cultural Determinacy. We enact our perception of reality through our tools directly effecting our ability to create the Virtual through the practice of Art making; but, the Virtual itself will inevitably effect how we formulate what it means to be a singular entity otherwise known as human-being. The Deterioration of Space at the Virtual Hands of Technology In Arthur C Danto’s introduction to Friedrich Nietzsche’s Human, All Too Human, we are encouraged to develop a relationship with the distortions expressed in Life as characterized by the qualities of Change.[2] In doing so, we can hope to establish Truth: Not only do we begin to discover that life itself is a byproduct of Change, we also realize that our construction of self-identity arises from a region of indeterminacy. It can be argued that early Modernism sought to exploit these spaces of falsification in terms of the Spectacle of Vision.[3] Virtuality is the space(s) in which Art practice engages this idea at this time. We will see how the articulation of this space advances proportionately with developments in Technology in accordance with the creation of more spatially oriented models of Body and Mind. The exploration of Vision in Modernist Art practice was fundamentally dependent upon developments in Technology specific to Ocular-centric modes of Representation.[4] As a result of this trajectory, we begin to more clearly explain the phenomenology of the Eye. However, because of this, our ability to grasp the location of self-identity is further displaced. If this location is purely a construct of a phenomenological exchange between light and synapse, how does our sense of self remain intact? As we clearly externalize this exchange through our advancements in Technology, we must ask ourselves, “Where is it that ‘we’ go?” We must also inquire about the nature of this space, its location, and its boundaries. We will learn that Art practice directly influences the shifting topologies of these virtual locations as an instrument within these externalized realms of Cognitive Space. As a generative process, it serves as a navigational device utilized within various Virtual constructs. As our Technology continues to replicate and render our experiential reality with more precision, the levels of augmentation grow more extreme. It can be argued that as our Technology exponentially grows stronger, our externalized versions of self become more real. Coupling this with Technology’s tendency to bootstrap itself along with the advancements of Capital, our desires are inevitably re-projected into our consideration of both self and other.[5] If we were to trace the commodification of fundamental reality (another lie for Danto?) it would be necessary to begin at the development of the Camera Obscura.[6] Moving forward to its inevitable distribution as Photography, we are inclined to transverse beyond this development towards Cinema, through motion-pictures and towards their distribution as home Television, and finally into the reverse- authored realm of the Internet. Eventually ending up on the other side of the Eye, we suspiciously look at ourselves from the nebulous realm from behind the Screen. This is an external Cognitive Space, publicly accessed and autonomously designed. From the vantage point of Virtuality, our new perspective will simulate every possible coordinate in space, converging together at once. Considering this, we can not help but reference Michel Foucault’s Panoptic Machine.[7] As we begin to realize that Technology formulates an external model for Intelligence (projecting its own will back onto us), it re-converges itself within the actuality of the Body and upon the topology of virtual space (Cognitive Space). As a result, in consideration of the structures embedded in Virtuality, our use of Technology for the first time gives us the ability to render our orientation within, and as a part of, the Panoptic Machine itself. No longer are we obliged to access this space only in terms of theoretical constructs. We design it for ourselves. Jordan Crandall questions the notion of the Panopticon as a crisis of Representation directly referencing the territories from which the Body is transversely redistributed across various agencies of militarization and, as a logic of Vision and Sight. In his work, Crandall exposes how the individual formulates himself as a Subject of the “Gaze,” enveloped in mechanisms of libidinal power, subjugated to an engagement of Portrayal and Process, and thus exploited as a Technology of rhetorical concern.[8] Further, he utilizes various technological advancements in optical augmentation, likened to a military surveillance capability (and at times a consumer/traffic watch), inherently instilling within his audience the simultaneous sense of being both the “viewer” and “viewed.” It is from this duality that Crandall’s audience inadvertently experiences the notion of Virtuality. We are neither ourselves, nor anyone or everyone else. In a sense, we (not so) simply become a transitional process of cross-modal actualization. We become Virtual, or possible. As further elaborated by Rosalind Krauss, the geometry of this space is parallel to the coordinated geometry arising between the actual demarcations formed while traveling light exists within the space of visual perspective, and the vanishing point both within that respective space and that of the eye. As a mental (virtual) exercise, we must consider what happens when this arrangement becomes dynamic, shifting as quickly as that of the blinking eye itself. Krauss determines that this geometrical model turns around on itself reaching the unimaginable limit of Infinity. This “point “is literally reduced to nothing. Existing beyond the point of thought, this space requires all perspectives to coordinate upon themselves to validate its existence.[9] However, Krauss goes on to say that constructions of visual augmentation “will short circuit the physical site of mere phenomena to exfoliate within the domain of Mind.”[10] Technology externalizes the “domain of Mind” in many ways. However, it becomes alarmingly clear that our determination of Truth must extend beyond externally physical and phenomenologically-oriented methods of validation. Advancements in Technology that are specific to the digital computer’s ability to instantaneously recreate representational scenarios, allow us to argue the authenticity of our experience. If the “host” of engaged phenomena is inevitably in question, then by contrast, the space that hosts that individual must follow in question as well. Further questioning the authenticity of empiricism, Brian Goldfarb entertains the possibility of Technology augmenting internal processes of Body. He hopes to engender awareness towards the changing notion of Body by questioning the ethics surrounding “prosthetic enhancement.” As our tools become miniaturized and re-implanted within, or around, our bodies, Goldfarb argues that the conception of Body, and in a sense originality, must be subject to change. In his fictional and yet prophetic website, Goldfarb dedicates the “Ocular Convergence Consortium” to a not- so-distant scenario where technologies of data dispersion and biological modification intersect.[11] Here, the body becomes networked. Experiencing augmented Vision as a multi-tiered concept for tele-presence, empirical index, and cohabitation of multiple forms, the individual who is embedded in Virtual space becomes decentralized. From a conceptual standpoint, the individual has now re-implanted his functionality as a human being within himself, encapsulating it within the interface of digital Technology. As a result, his sense of self becomes holographic. His tools become externalized thought processes, developed and then hidden within his own form, graciously allowing him to experience thought (and the thoughts of others) as freed from the Mind/Brain/Body/Soul dilemma. Roy Ascott describes this multivalent perspective in Virtuality as “Cyberception.” Analogous to the criteria established by the Ocular Convergence Consortium, Cyberception also heightens experience to transpersonal levels. Involving technologies of communication, collaboration, and transformation, Cyberception informs the practice of Art making as the definitive behavior of a Transpersonal Art. It provides insight into the interconnected and interdependent nature of phenomena. In its lack of distinction between dualities, Cyberception exploits the permeability and instability of boundaries.[12] Ascott continues to describe the redemptive qualities of Cyberception as, “the antithesis of linear thought…. An all-at-once perception of a multiplicity of viewpoints, an extension in all dimensions of associative thought, a recognition of the transience of all hypotheses, the relativity of all knowledge, and the impermanence of all perception.”[13] Cyberception joins with Virtuality to actualize pure Process. Adopting the notion of Cyberception while presently within the landscape/mindscape of Virtuality, we can see that we establish some comfort in relation to Foucault’s Panopticon. We also gain some understanding into Paul Virilio’s similar recognition of “tele-presence” in his theories describing the dissolution of space and time within Virtuality. For Virilio, the implosion of distance in virtual space is seen as an affect of the digital realm itself. This negation of dimensionality regards the Virtual as less than actual. It is seen as an unfortunate constituent of a theory of “real-time” discourse surrounding the advancements made by information technologies.[14] Conversely, a cyberceptive orientation of Virtuality provides a critical difference in its interpretation of the tactility of distances occurring in space. As Erwin Panofsky eludes in Perspective as Symbolic Form, the exact perspectival constructions occurring within real tactile distances are merely systematic abstractions from the structure of a psychopysiological space.[15] Thus, applying this logic to our consideration of the Virtual, we realize the veil existing between our phenomenological reality and Virtuality is lifted. Panofsky continues to explain that the purpose and effect of these perspectival constructions are intended to reinforce a realization of what these spaces represent: Precisely, a homogeneous and boundless quality to space characterizes its foundation, foreign to our direct experience of that space.[16] Becoming a mathematical space, differences between body and intervening spaces are negated. As a “quantum continuum,” the differences between psychologically conditioned visual pictures (which directly stimulate our sense of selfhood) and mechanically constructed retinal imagery, are no longer taken into account within this space. Hence, there is “a fundamental discrepancy between Reality and its construction.”[17] We construct the differences in Reality, creating “lies” to reinforce our sense of Self. Technology will continue to show us how our prior modes of survival are now expiring. The realization of the fundamental Truth underlying the construction of Reality empowers our ability to enter into a realm of Virtuality. Where we were once cautioned to observe the perils of Virtuality as intrusive, existing as negations of our current structures of orientation (ie-tactile distances reinforcing the real, perspectives symbolizing structures of power), we are now in a profound position to question the actual authenticity of our prior engagements. Through a cyberceptive orientation of Virtuality, we realize that all space is virtual. All our previous constructs are now seen as processional. They move in accordance with the lies that Danto encourages we embrace. The hypothesized distance, which grows between Spectator and Spectacle, simply disappears into irrelevancy. Human, all too (post)Human The notion of Self has been brought into question by the (tele) presence of Virtuality. The boundaries of identity become negotiable, allowing for new modes of exploration. Through Technology, we navigate through this dimension of possibility generating new practices of Art making and facilitating new domains of inquiry. The infinite progression into Virtuality produces successive worlds along with every transgression against the Real. Adriene Jenik explores our new mannerisms within these worlds. Invading Internet chatrooms and environments such as The Palace, she utilizes various avatars in her performative project entitled Desktop Theater.[18] As a collaborative effort, these somewhat random performances encourage all participants, unsuspecting or not, to investigate the notion of online identity as a form of expression compressed into two dimensions.[19] The ontological, and epistemological, implications of design and creation within the digital realm resemble new structures of Myth. Considering the index-specific capabilities of Virtuality, future inhabitants (cognizant or artifically intelligent) of these new dimensions may regard our current methods of Art practice as the genesis of new forms of conception. Proliferating our Cognitive Spaces as the first-order structures of these new realms, we become the holographic dimensions of Virtuality, exponentially unfolding with every gesture; physical, mental, virtual, real, artifactual, and artificial. Christine Paul clearly brings to our attention the use of a religio- centric vernacular in Virtuality. In her description of online multi-user environments, Paul emphasizes how individuals create visual representations and assumed identities of themselves as “Avatars.”[20] This term originates from Hinduism and represents the “descent” from which celestial entities embody themselves into terrestrial forms.[21] Paul is specific in noting the conceptual links between descent and ‘downloading’ amidst the distribution of identity in Virtuality.[22] In a contrasted approach to this issue, our ability to ‘upload’ our networked sense of self into the cognitive and virtual space of other users resembles early Gnostic Myth.[23] With our knowledge of the fundamental structures of our physical reality, and our ability to extend the metaphors of acclivity essential to our structures of being, the conceptualization of Virtuality informs our worldly sense of purpose. The practice of Art brings this capability into realization through its use of Technology. Virtuality contains within itself the idea of Parallel Empiricism.[24] Together, its inhabitants engage each other in rituals of Process and Becoming. We see that the moment one instance is noted, another event is destroyed. We also realize that creation is distributive amidst this scenario. As a result, Art practice inevitably is redefined. The creation of objects becomes the design of spaces. These spaces will be experienced in isomorphic gestures. In our investigation of identity we see that the notion of individuality becomes subjective. As the individual blurs between notions of Body, the spaces in which they are actualized must be designed for process and situational determinism, not impact. In a virtual and transitional space, defined by the potential of possibility, the criteria of Art practice begins to change. Celia Larner and Ian Hunter argue that a redefinition of aesthetics must follow. As our nervous systems are redistributed across the entirety of the globe, a physical dematerialization occurs. Describing this as “The Nervous Aesthetic,” Larner and Hunter claim that “our apprehension of loss of the personal in the face of the apparent autonomy of Technology gives way to an intuition of the becoming of meaning.”[25] Because of this, our linguistic and cognitive mechanisms are overloading. As a result, the singular implication of an autonomous aesthetic becomes obliterated. Quite frankly, in Virtual spaces we do not have the time to entertain an independent theory of meaning. We do not need time to exist. Fortunately, with every gesture in these new spaces, we create instantaneous paradigms.[26] Moving beyond this for a moment, we can inquire into how this issue recapitulates itself in the “real” world as well. Through Technology we realize that our Bodies are not our own. Lisa Cartwright promotes a dialogue in which the standardization of the notion of Body is brought into question. Through her critique of the Visible Human Project, Cartwright centralizes her argument of the problem of standardization to the “crisis of commensurability.” [27] This idea is central to the paradox of visibility as a component of this project: The proliferation of new technologies making this creation possible begins to demand information that is unsupported, let alone impossible to prove.[28] It is important to note however, the significance of this dilemma depends upon our necessity towards expressing multiplicity through verbal description. Although our Technology of Language requires us at times to generalize concepts in order to promote heightened levels of access and potential, at times it contains within itself certain levels of abstraction. Therefore, these verbal constructs begin to align themselves with locations in the virtual. The issue of Body as cognitively intangible phenomena, becomes a prerequisite of virtual habituation. Further, without the regard for Body (as concept or entity), our definition of self is determined accordingly to our will. In our newly defined post-human state, “our new Body and new consciousness will bring forth a wholly new environment which returns our gaze, which looks, listens, and reacts to us, as much as we do to it.”[29] For Roy Ascott, our reconvened sense of Mind (and subsequently Body), joins together with the other, displaced beyond our individuality and conception of self, seemingly forming a new model of Hive Mind, interacting with ourselves, and independent in an entirely new frame of reference. The transitional state of Virtuality creates “mutant bodies” for its inhabitants. As Norman Bryson explains, mutation occurs from the disestablishment of normalization.[30] Mutation can be seen as an artifact of the distribution of Ideals. As we move across the spectrum of representation, we realize that our preference for a singularity within the extent of the Real will induce the presence of its opposition. The plasticity of phenomena potentially generates structures that deviate from the expectations warranted by repetitive engagements with our belief structures. In a way, the Ideal becomes the Unreal. We see that reality informs the Virtual and vice versa. Actualizing these mutations as residual capabilities governed by our continual transverse between the topology of the Virtual and the terrain of the Real, our inherent potential as human being is therefore constituted by ability to change. (trans)Architecture as Art Practice in Virtuality We can argue that every act is an act of creation. Conversely, our lack of action, or better yet our tendency to focus on singularities, is an act of deconstruction. Considering this logic, we should accept that our presence in Virtuality formulates and destroys new worlds instantaneously. We realize that the existence of Time is merely a subjective phenomenon. In Virtuality, the difference between disparate entities is a series of multiple instances following a generative trajectory, which develop a potential to share information over an infinite pattern of possibility. Technology gives us the opportunity to access any of these points and experience them at a universal scale. When we restructure our Body and Mind in accordance with the principles of Virtuality, we actualize a holographic moment in which all potentials inform one another. Ironically, we realize that the conceptualization of Virtuality is merely just that. The virtual becomes the possibility to inform the Real, in and of itself, and yet characteristically beyond any reality existing at the same time. If we follow the trajectory imposed by our own desires of functionality, we realize we have gained the ability to challenge our own articulation of what is characterized as real. Implanting functionality into our desires, and desire into our functionality, we are able to decode language through our Technology. In doing so, we make the Real malleable within the realm of Virtuality, and coincidentally, together within itself. The Genesis of Virtuality is formed as an artifact of Technology in the practice of Art. We distinguish that the mere acknowledgement of Virtuality itself, becomes a fundamental practice of Art. In order to facilitate a phenomenological environment that gives light to the structures that Possibility may inhabit, we must create transitional spaces. Otherwise known as (trans)Architectures, these spaces are characterized by their hyper-surfaced orientation, which synthesize media and language, and challenge our adherence to the authenticity of the phenomenological world.[31] Marcos Novak, the leading proponent of (trans)Architectures, explains how these forms come into fruition: Accepting that we are using Technology to increase constantly the ‘visible’ portion of the world means also that even if the distance between the conceivable and the presentable remains unchanged, the interval between them advances in direct proportion to our technological progress. Revealing uncharted territories of the newly presentable, we can register this advance without judging it to be progress or regression, without calling upon Utopia and totalization. When the interval has moved sufficiently far away from any given position, we are transformed. Exponential change means that we are transformed ever more frequently.[32] The practice of Art making in the domain of Virtuality, is a response to the qualities of Change. As we govern over existence within this realm, we design spaces to exist as metaphors for the Other. These spaces retain within their structure an embedded sense of potential, networked through the historicity that underlies our development of functionality, through the processes made specific by our sense of desire. As N. Katherine Hayles emphasizes, Virtuality is a transmodern phenomenon, moving into new realms of inquiry. It is marked by a shift from possession to access, becoming an extension and modification from post-modernism, dealing with pattern and random mutation.[33] Through the practice of Art making in Virtuality, our Technology provides a dynamic interface for the potentials that characterize an accelerated convergence of dimensionality. These liquid phenomena in turn inform our sense of immediacy, through which we mediate our existence in relation to our experience of the Real.
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otarafa: stok | butarafa: 1001 Belgesel Film Festivali 2005 |
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